
LOL Mihara I said, "Putting in a movie is a nice idea! "There is no player to play the subtitles." Have to develop the application part of the player.

So I was trying to pass a 3D-data sized video file because I thought we and ARIKA wouldn't Without knowing it, but I thought there is a player in the 3DS that could play videos. - How was ARIKA side's reaction when they heard about that? Harada Well, I didn't know this, but I think it's a problem to say this To worry about the taste of the data changing. We are the ones who made the animation data and the CG data for the movies, so we didn't have Which is to say, we saw the benefit of already having the know-how to take advantage So the information we can get from them was so great. Harada It's true that this was the first time we had outsourced the coreĬontent of a game, so we were hesitant to do so.īut before that, there weren't many companies other than ARIKA who had done a lot of research - I'm sure you take pride in the fact that TEKKEN is a title that you grew,īut have you ever hesitated about outsourcing it? So thought if we asked ARIKA to do all the technical work for us, then maybe it would work,

Harada The keyword for the game was to see if we could originally createĪ system that could run at 60 frames. We thought that would be great and interesting, so the schedule was pushed back a little. "Let's finish it before the end of the year." Mihara In the beginning, we started with the idea that we wanted to releaseĪbout 20 characters by the end of the year, but when we heard that there was a 3D movie coming up, Harada Because the truth is that we were saying, - The release is February 2012, less than a year, so that was relatively early.


*Untold Story No.1: Garuda appears in the background of the footage released at E3. Mihara We showed the footage at E3, so I think it was a little before that.
